#RPGaDay2018 – Most memorable NPC?

A close up view of the spines of numerous role-playing game books.

Damocles Everton, the upstart master of the Blackrazor Guild and agent of the Dark Circle tops my list. Hated by the player characters after he stole control of their guild from them, the appearance of Damocles kicked off an epic story arc that culminated with the Fall of Obsidian Bay, the hero’s home city. Everton … Read more

Of Prequels and Legacies

Two RPG boxed sets and two RPG books, all connected to the World of Greyhak campaign setting.

February’s RPG Blog Carnival topic is “Time Marches On”. Hosted by Daemons & Deathrays, the topic looks at the role of time in role-playing campaigns. Time’s very much at the heart of our two ongoing D&D 5th Edition campaigns. The campaigns were created as bookends for our 10+ year Blackrazor Guild campaign. The campaign took … Read more

Game Day: Campaign’s End

A close-up picture of racked and broken earth.

Broken Land, my lunchtime D&D 5th edition campaign, is ending. Begin in 2015 and consisting of 25 1-hour episodes, the campaign is about to hit it’s finale. It’s a strange sensation. I’ve run a lot of campaigns over the years, but there aren’t a lot of them that have had a true finale. Gone on … Read more

Nuke(m)Con 2016

Plastic miniatures of the frog-like monsters known as slaadi stand on a battlemap. In the background can be seen several figures representing player characters.

Nuke(m)Con. It’s my gaming group’s homegrown convention which was first held in 2004 as an alternative to going to GenCon. It’s schedule was never formally defined, but for a while we had an every-other-year schedule going with conventions in 2006, 2008, and 2012. Then came the convention drought. It wasn’t for a lack of trying … Read more

Game Day: Updates from the Frontier

It’s a funny thing to sit down to write your next adventure in a campaign and realize that somewhere along the line it went from “campaign” to “long-running campaign”. That’s what happened with Obsidian Frontier, a sandbox-style campaign set in the World of Greyhawk in the early CY 500s. We launched it as a playtest … Read more

Game Day: The Campaign Wiki

Game Day was pretty much a wash yesterday, with everyone except for Evil Genius and I unable to attend. That made for a downer of a game day, but we pressed on, deciding to work on our campaign’s ongoing project: the GriffWiki. Our gaming group’s been campaigning in the World of Greyhawk since 1996, and … Read more

WISH #95: How Many Colors?

WISH 95 question is (Internet Archive): How many colors do you like in your gaming? Do you prefer four-color games? Or should game morality be black and white or shades of grey, and if the latter, how many? Are “evil” characters acceptable? Does your preference depend on genre? Do your preferences affect the genres you … Read more

Maure Greyhawk Goodness

Maure Castle is back. The setting for Mordenkainen’s Fantastic Adventure gets the “return to” treatment in Dungeon #112 in a super-adventure penned by Robert J. Kuntz and Gary Gygax. It is truly a wonder to behold. The follow-up to the classic 1st edition module details four dungeon levels, and includes two appendixes featuring new magic … Read more

WISH 93: Enough and Too Much

Wish 93 (Internet Archive) delves into an interesting subject: how do you deal with a campaign that has a long-running and detailed history? Here’s what Ginger asked: “Does joining a game with a lot of background thrill or intimidate you? What do you do to try to learn the background, or to compensate for not … Read more