Radio Active #90: Outdoor Geek

A middle-aged man (Ken Newquist) gives the thumbs up from a snow covered tent

On this episode of Nuketown Radio Active I celebrate Nuketown’s re-ignition, meet Bob the Seeing Eye Puppy and talk about my evolution into a geek who loves the outdoors. I also  ruminate on three games I’m playing now: Destiny 2: A massively multiplayer first-person shooter by the creators of Halo. Skyrim: Special Edition: An open world sandbox game set … Read more

Dicember 2017, Day 1: The Ragnorak Dice

A variety of different kinds of polyhedral dice.

Tales of a GM is running the 12 Days of Dicember, a project dedicated to dice in all their randomized glory. The question for the first day of Dicember is “Which is your favorite set of dice?” For me, it’s my Ragnarok dice. I bought these Chessex dice at MEPACON 2010 for my The Day after Ragnarok lunchtime campaign. The smokey … Read more

#RPGaDay2017

Several RPG books fanned out across a table.

RPG-a-Day is an annual event in which bloggers spend a month talking about different aspects of role-playing games. Rather than spread this out over several blog posts, I’ve rolled up my entries into one mega-post. Day 1: What published RPG do you wish you were playing right now? Dungeon World (or one of the other … Read more

Delta Green: Eyes Only and Targets of Opportunity available as PDF

I love Delta Green. I rarely get to run it, but Delta Green and its sequel, Countdown have more than earned their place on my game bookshelf. This is thanks to its modern horror take on the Chtulhu mythos and compelling scenarios like “The Night Floors”, in which a certain play dooms an entire apartment building.

Achtung! Cthulhu Kickstarter

A few years ago I picked up Weird War II by Pinnacle Entertainment Group to supplement my The Day After Ragnarok book with World War II Savage Worlds rules. The rules were fine — it helped with the demolitions skill and gave me access to an armory of guns and vehicles — but just wasn’t weird enough for my taste. The history of the weird war was pretty much the same as the history of our war; the weirdness was at the edges and never infected the larger narrative in the way that, say, Delta Green did.

Delta Green available in PDF, Print on Demand

 Delta GreenDelta Green, the 1990s era game of espionage, intrigue, and cyclopian madness, is available in PDF and print-on-demand formats from DriveThru RPG. Released by by Pagan Publishing, the new high-quality PDFs scans of the original books. So far the sourcebooks Delta Green and Delta Green: Countdown and Delta Green have been released. Two short fiction anthologies, Alien Intelligence and Dark Theatres, are also available.

This is great news. Although it’s dated now, Delta Green remains a fantastic read, and it perfectly captures the conspiratorial/millennial anxiety that was so common in the late 1990s. The books have long been out of print, and at times have been hard to find, so it’s good to seem them back in print (or something resembling print)

Nuke(m)Con 2012: Lessons from a homegrown convention

The Blackrazor Guild held its semi-annual homegrown convention in late February 2012. About 18 people attended Nuke(m)Con 2012, some long-time members of the gaming group, others friends who join us from time to time. Nuke(m)Cons have become a standard part of our gaming group; we first started holding them because we missed our annual pilgrimages … Read more

Waging War Against Unimaginable Terror with Delta Green

The stars are almost right. Alien creatures out of time and mind have infested our world, making dark packs with national governments that trade sanity-rending secrets for a freehand in human experimentation. At the dawn of the 21st century only one force stands against the vast conspiracies ensnaring America: Delta Green.