Game Day: Our Last 4th Edition Game

Today is the last day of our D&D 4th Edition playtest campaign. After adventuring across two Alternative Material Planes and Sigil, City of Doors, we’ve decided to leave the game with a bang. We’ve advanced our heroes from 2nd to 9th level to try out some higher level play as they liberate the ancient ziggurat of … Read more

The Asgard Project: Debunking the Myths of High-Level D&D 3.5

High-level play within D&D 3rd Edition is hard. Whether you’re playing 3.0 or 3.5, the end result is the same: thousands of feats, hundreds of prestige classes and gods-only-know how many spells give rise to complicated game mechanics that slow play to a crawl.  Iterative attacks, in which high-level martial classes like the fighter or … Read more

Game Day: Comparing 3E vs 4E DM Prep Times

This week’s game sees us returning to our Dungeons and Dragons 3rd Edition roots after weeks of beating up 4th Edition in our Planetorn playtest campaign. The playtest’s not over, just on hiatus because of real-world player obligations, and this pause is giving us a chance to go back and tie up some loose ends … Read more

D&D 4E Playtest: Rituals, Revised Skill Challenges

  After a brief respite in Sigil, where they were attacked by a cunning band of phase gnomes, last Friday’s D&D 4E playtest campaign saw my gaming group venture back out into the wilds of the planescape. This time they traveled to the Dire Forest of Yalzerth, an alternative material plane in the midst of … Read more

Game Day: Halfway through the D&D 4E Playtest Campaign

We’re about halfway through our Planetorn play-test campaign, with the fourth session happening today, and perhaps another three or four to go before it runs its course. This milestone has me reflecting on where the campaign’s been, where it’s going, and what I hope to accomplish before it’s all over. Today’s adventure finds our heroes … Read more

Playtesting D&D 4E Skill Challenges

D&D 4th Edition — particularly the Player’s Handbook — taken a lot of criticism for being 99% crunch, and 1% fluff. It’s also taken hits for the gutting of many of the role-playing aspects from earlier editions, including skills like craft, profession, and perform. All of this is true, but 4E’s saving grace is the … Read more

Game Day: Fueling the D&D 4E Storm with Planetorn

After a week’s hiatus so I could play with the kids on an island, our Dungeons & Dragons 4th Edition playtest campaign gets back underway tonight. The campaign’s officially moved to “active” status, and now has its own campaign home page in the GriffWiki. For those late to the show, we’re using Planetorn as a … Read more

Game Day: The D&D 4th Edition Campaign Launches

Today’s the official start of our Dungeons & Dragons 4th mini-campaign, Planetorn. It’s our testbed for 4th edition, and I expect the campaign to run about five to eight sessions, or until the end of the summer, which ever comes first. Since this is the first night of the campaign I don’t have time for … Read more

D&D 4E Annotated Playtest: Goblin Smackdown

My gaming group held our first 4th edition playtest this week, pitting a group of first-level characters against a wandering band of goblins. The battle took place among a couple of low hills, with the adventurers surprising a band of goblins eating roasted dog around a guttering campfire. There was no role-playing component to the … Read more