D&D 4th Edition: A Player’s Perspective

In November I had the chance to do something I’ve never done before: play Dungeons & Dragons 4th Edition. Technically that’s not true – I’ve played D&D 4E plenty of times as a Dungeon Master, including my gaming group’s playtest campaign. But I’ve never sat at the table as a D&D 4E player. The last … Read more

The Tome Podcast #121: Revenge of the Giants reviewed

My gaming group recently returned to D&D 4th Edition with a megashot of the Revenge of the Giants supermodule. I talk about our experiences with Wizards of the Coast’s homage to the original 1st Edition Against the Giants tournament modules on Episode #121 of The Tome Podcast. I’m joined by Quinn Murphy of the excellent … Read more

Game Day: Return to D&D 4E

Two frost giants stand ready to fight.

Giants stalk the land, threatening one of the few flickering lights of civilization. Someone needs to deal with the threat … and it turns out that’s us. My gaming group is returning to Dungeons & Dragons 4th Edition with a megashot of Revenge of the Giants, the new super module from Wizards of the Coast. … Read more

Once More Unto the 4th Edition Breach

We’re heading back. A year after our last paragon-playtest of Dungeons & Dragons 4th Edition (a one shot adventure set  continued our Planetorn campaign) we’re going to be running Revenge of the Giants, a new megamodule for paragon-level characters. I recently received a review copy of the module and that – plus the latest round … Read more

RPG Review Digest: Eberron, 4E Cultures, Supernatural RPG, Inquisitor’s Handbook

When my group playtested D&D 4th Edition, I immediately thought that that the new rules could work well in Eberron, particular in its pulp-ish, high-adventure incarnation. The lost continent, the dinosaur-riding halflings, the magical technology — it all seemed like it would mesh well with 4E’s default power setting, but unfortunately, Wizards decided to destroy, … Read more

Podcast Roundup: Cyberpunk’d, Skill Challenges, PHB2, Dungeon-A-Day

Three weeks of rainy days put a major crimp in my podcast-listening schedule in May as I was forcd to drive (rather than walk) to work. It’s the difference between a 2 minute commute and a 15 minute one … as well as no podcasts or three podcasts a week. With the sun finally shining … Read more

RPG Review Digest: Monster Manual 2, Arcane Power, Thousand Suns, Cortex, Dark Heresy

The two headed demon Demogorgon.

Dungeons & Dragons 4th Edition is seeing a nice publicity bump from its second round of major book releases as PHB 2, Arcane Power, Monster Manual 2, Eberron Campaign Setting and DMG 2 all hit the stands over the next few months. Right now the focus is on the just-released Monster Manual 2, which a … Read more

Wizards launches D&D 4E Test Drive

Thinking of trying out Dungeons & Dragons 4th Edition, but don’t want to layout money for books? Then check out Wizards of the Coast’s new D&D Test Drive, a free set of downloads that includes: Quicstart Rules H1 Keep on the Shadowfell Pregenerated characters The free version of the D&D Character Builder (for character levels … Read more

Dungeons & Dragons: Tiny Adventures introduces social hack’n’slash

Dungeons & Dragons: Tiny Adventures is that rarest of WotC digital products: one that actually delivers. Wizards of the Coast’s litany of digital failure is long. D&D Master Tools. D&D eTools. D&D Insider. Gleemax. All  overhyped, and under delivered. Yet here’s Tiny Adventures for Facebook, a simple but surprisingly addictive little app that no one … Read more