Game Day: Munchkin, Munchkin, Munchkin! (and a few Dwarves)

This week’s Game Day sees us returning to role-playing with Khelez-Mar: The Dwarven Imperative. If memory serves, our last adventure saw the dwarves at the cusp of entering the Obsidian Maze, a sprawling subterranean dungeon in the Drachensgrab Hills of the Pomarj in the World of Greyhawk. It’s been years since our campaign ventured back … Read more

Risus Battletech

My gaming group is thinking about restarting our long-slumbering Battletech campaign, in which we play a group of mercenaries known as the Hellfire Aces. In the campaign’s earlier iteration, we didn’t go much deeper than that — we were the Aces, we were for hire, and we blew things up. This time around we’re looking … Read more

The Magic Item Compendium and Theories of Arcane Distribution

Wizards of the Coast is releasing a Magic Item Compendium reprinting 750 magic items from previous publications and Dragon Magazine articles, while adding in 500 new items. In anticipation of its release later this month, they’re running a series of articles by Andy Collins, one of the book’s designers. In the first article he talks … Read more

Game Day: Re: Your Brains, HeroClix Redux

Jonathan Coulton’s undead anthem “Re: Your Brains” will lead off our gaming session tonight as our brave band of adventurers faces off against a horde of undead besieging the town of Barovia. But hey, it’s not just the undead we’re dealing with today: super hero gaming returns to the table as we get back to … Read more

Game Day: Ravenloft, Back to Basics, Heroes of Horror, Pierce Haligarth

Tonight … we begin our horror-filled return to Ravenloft! Erilar will be running us through Expedition to Castle Ravenloft, the updated and expanded version of the original 1st edition module.

I’m excited to play it — the last time I ventured to Castle Ravenloft, I was in 6th grade and playing my fighter Samuel “Battle Axe” Longriver (but, ah, he was just called “Battle Axe” then…) who eventually found and wielded the fabled sun sword. That was years and years ago, and most of my memories of Ravenloft have been consumed by the mists of time. Almost everyone in our group has been to Ravenloft at one time or another, and just about everyone is eager to return.

On Death and Dying in Role-Playing Games

When it comes to pen-and-paper role-playing games, one of things that causes the most consternation for non-gamers is the concept of character death and the effect this has on players in the campaign. While those with religious objections may focus on the spell-casting and pantheonic aspects of games like Dungeons and Dragons, I’ve found that … Read more

The Death of Torthan

The mountain dwarf Torthan of Clan Urtcheck, follower of Luc, dwarven hero of the Grand Duchy of Geoff, died at the hands of a vile undead shadow on Friday, Nov. 24. He was momentarily survived by himself, having risen from the grave as another of the undead creatures to threaten his fellow adventurers. They defeated him and his shadow progenitors, as well as the master they all served: the Mad Marquee of Sterich. His ashes remain lost to the world in the dungeons beneath the Marquee’s castle.

It was not the first time death touched him. During an earlier expedition to the Lair of the Eyebiter in Geoff, the barbaric bard fought and was killed by the evil followers of a rebel noble. His spirit could not be bound to the afterlife however, and he willingly allowed himself to be reincarnated by a druid. This resulted in his return to the land of the living in the form of a human.

Manforse and Rupert Kretschmann Must Die!

And lo, a great many spammers visit the forums of Nuketown and The Griffin’s Crier, descending like a plague of locusts upon the land. They come seeking page rankings from their great link god Google, and thus, offer endless sacrifices of strange herbs, impossible enhancements and the vast riches of Nigeria. Yet from this plague … Read more

Designing a Play-By-Wiki Game

Running play-by-post role-playing games online is a kind of hell. Be it by blog, forum, e-mail, or some sort of real-time hookup, sustaining a game can be near impossible. While I have no hard data on this, my guess would be that only 1 in 10 online games succeed, and that’s probably wildly optimistic. The … Read more