Game Day: Mashing the Weird Pulp

Our long-discussed, long-delayed Weird Pulp campaign should invade our gaming table sometime this month or next. The game will feature myself and occasional Nuketown commenter Erilar team-GMing a 5-6 episode campaign set in the mid-1930s. The Nazi threat is only just beginning to rear its head, and full-out war still hasn’t broken out in Europe. … Read more

Speculating on the D&D 4th Edition Game System License

Wizards of the Coast has announced the D&D 4th Edition Game System License. This license replaces the old d20 license, and appears to take a different tact from D&D 3.x’s Open Gaming License. Exactly how different is hard to tell from the announcement; if nothing else what used to be separate procedures and policies for … Read more

Game Day: Make Mine Freedom!

The heroes of Freedom City will once again take to the skies tonight as my gaming group returns to our Infinity Storm campaign for Mutants & Masterminds. Player schedules — both mine and the groups — have played havoc with the campaign, and as a result the campaign’s been on something of a hiatus since … Read more

Destroy Cylons, Save Humanity with the Battlestar Galactica RPG

It’s no secret to my gaming group that I’m getting burned out playing Dungeons & Dragons. I’ve wanted to try something new for years now, but as D&D 3.5’s variant rules (and even core rules) have proliferated with its end-of-edition publishing spasms, my desire to try something different has intensified. The Battlestar Galactica RPG was … Read more

Game Day: And then the Kobolds TPK’d us…

Friday’s game day was supposed to see our lower-level Dark City campaign characters’ wrap up Paizo’s Crown of the Kobold King module and then return to our home city of Obsidian Bay for some much needed down time. And then … Total Party Kill. It was our own fault. We went up against a dozen … Read more

Why WotC is Slash-and-Burning Dungeons & Dragons

Dungeons & Dragons 4th Edition is coming, slashing and burning all that has come before to create a new game that ignores the tropes of classic sword-and-sorcery in order to embrace the always-on, always-cool mechanics of digital fantasy. We see it at every turn. The lack of a 3.x-to-4.x conversion guide. The admonishment to wrap-up … Read more

Game Day: Mutant Meanderings

I didn’t have enough time for a full-fledged Game Day column this week, so here are some random thoughts relating to Mutants & Masterminds inspired by Friday’s session. The new Infinity Storm blog is coming along nicely. I’ve got an HTML mock-up mostly working in Safari and Firefox; Internet Explorer still has issues (but really, … Read more

Get Fast and Furious with Savage Worlds: Explorers Edition

The Savage Worlds: Explorer Edition game book is a slim, seductive little tome that promises to deliver “fast, fun, and furious” action for any genre and in hundreds less pages than Dungeons & Dragons takes to recreate just the fantasy genre.  It’s a promise it makes good on … up to a point. This is … Read more