Games by Candlelight

A close up view of the Curse of Straud cover, with a camp fire visible to the left side of the picture.

RPG Blog Carnival logoMarch 2017’s RPG Carnival is “Things in the Dark”, and for many people that’s about things that go bump in the night. For me, it’s about playing games in the dark … when there’s nothing to hold back the night save candles, lanterns, and camp fires.

Each summer my family goes to Lake Champlain to spend a week or two with our friends. It’s a rustic cabin experience — no indoor plumbing, no electric lights, and when the sun goes down, we play board and card games by kerosine lanterns and candle light. The last two summers we’ve added Dungeons & Dragons to the mix as the kids learned how to play the game and we started racing against the setting sun to get our last round of combat in.

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Rethinking Encounters and Defeating the Routine

Green and grey dice rest on a page from Volo's Guide to Monsters

“Rethinking Encounters” is the theme of February 2017’s RPG Blog Carnival, hosted by Table Top Terrors. It’s something I’ve contemplated a lot over the last few years as my gaming group returned to playing Dungeons & Dragons and I struggled to come up with thoughtful and interesting fantasy encounters. That’s because for most of the Blackrazor … Read more

2014: A Year of Transitions

A red dragon prepares to breath fire.

This month’s RPG Blog Carnival topic is “Transitions”, and it’s particularly appropriate for my group in 2014.

One of our players just took a job out of state and another welcomed his third child into the world. We’ve just started a Savage Worlds playtest, which might lead to our first non-d20 campaign … ever. Dungeons & Drgaons 5th Edition is looming over August, and I expect we’ll at least do a playtest once it’s released.

Writing the Game: Pen and Paper Journaling

RPG Blog Carnival logoThis month’s RPG Blog Carnival topic is “Writing the Game”, and it got me thinking about my own efforts to get return to “pen and paper” preparation. I say “return” because most of my game prep is digital; sure I have printed books I refer to before and during the game, but even those have PDF equivalents. Going analog with my Pathfinder campaign isn’t realistic; the game is so complex, and so many resources are digital, that writing out adventure notes and stat blocks just isn’t efficient.

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Crisis on Infinite Munchkins

Munchkin is a reality-mashing, planet-destroying “let’s see you try and save this Earth, Superman!” cross-genre machine. After 10 years of expansions, Steve Jackson’s opus to killing monsters and taking their stuff has incorporated almost every speculative fiction genre imaginable, all of which beg – nay demand — that gamers combine them. Given that this month’s … Read more

New Year’s Gaming Goals and Resolutions

I typically don’t make New Year’s resolutions, but since my Dire Liege has asked for some, I find myself inclined to oblige him. Specifically, Berin Kinsman at UncleBear.com is leading January’s RPG Blog Carnival, which is delving into “New Year’s Gaming Goals and Resolutions”. (Internet Archive) So here we go. I resolve to: Run an … Read more