Game Day: Shoot’em, Nuke’em

Cowboys on horseback.

Nuke(m)Con is coming back with guns blazing. After a one-year hiatus, my gaming group’s homegrown convention returns September 19-21 with a slate of western-themed role-playing games. We’ll be playing Serenity, Dogs in the Vineyard, Aces & Eights and Deadlands: Reloaded. We’re also running two high level Dungeons & Dragons 3.5 adventures on Friday and Saturday. During … Read more

Game Day: Our Last 4th Edition Game

Today is the last day of our D&D 4th Edition playtest campaign. After adventuring across two Alternative Material Planes and Sigil, City of Doors, we’ve decided to leave the game with a bang. We’ve advanced our heroes from 2nd to 9th level to try out some higher level play as they liberate the ancient ziggurat of … Read more

Game Day: Comparing 3E vs 4E DM Prep Times

This week’s game sees us returning to our Dungeons and Dragons 3rd Edition roots after weeks of beating up 4th Edition in our Planetorn playtest campaign. The playtest’s not over, just on hiatus because of real-world player obligations, and this pause is giving us a chance to go back and tie up some loose ends … Read more

Game Day: Halfway through the D&D 4E Playtest Campaign

We’re about halfway through our Planetorn play-test campaign, with the fourth session happening today, and perhaps another three or four to go before it runs its course. This milestone has me reflecting on where the campaign’s been, where it’s going, and what I hope to accomplish before it’s all over. Today’s adventure finds our heroes … Read more

Game Day: Fueling the D&D 4E Storm with Planetorn

After a week’s hiatus so I could play with the kids on an island, our Dungeons & Dragons 4th Edition playtest campaign gets back underway tonight. The campaign’s officially moved to “active” status, and now has its own campaign home page in the GriffWiki. For those late to the show, we’re using Planetorn as a … Read more

Game Day: The D&D 4th Edition Campaign Launches

Today’s the official start of our Dungeons & Dragons 4th mini-campaign, Planetorn. It’s our testbed for 4th edition, and I expect the campaign to run about five to eight sessions, or until the end of the summer, which ever comes first. Since this is the first night of the campaign I don’t have time for … Read more

Game Day: How I learned to stop fearing and love D&D 4E

Ok, maybe “love” isn’t the right word. “Tolerate” might be better, but the sentiment is the same: for the first time in months, I’m looking forward to my gaming group’s playtest of Dungeons & Dragons 4th Edition. First, some background. My gaming group’s been together for 12 years and we’ve played in the World of … Read more

Game Day: Mashing the Weird Pulp

Our long-discussed, long-delayed Weird Pulp campaign should invade our gaming table sometime this month or next. The game will feature myself and occasional Nuketown commenter Erilar team-GMing a 5-6 episode campaign set in the mid-1930s. The Nazi threat is only just beginning to rear its head, and full-out war still hasn’t broken out in Europe. … Read more

Game Day: Make Mine Freedom!

The heroes of Freedom City will once again take to the skies tonight as my gaming group returns to our Infinity Storm campaign for Mutants & Masterminds. Player schedules — both mine and the groups — have played havoc with the campaign, and as a result the campaign’s been on something of a hiatus since … Read more