Game Day: Snowed In

A snow-covered city street lined with cars.

This winter’s never-ending parade of Northeastern snowstorms has played havoc with two things in my life: skiing and gaming. The storms marched through the region with exhausting regularity on Sundays and Mondays, spoiling the Sunday game and then canceling skiing.

Game Day: Contemplating the Mini Dungeon

A hand-drawn map depicting a series of interconnected caverns.

Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I’m contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren’t big fans of mega dungeons, but I think we still enjoy the challenge of … Read more

Game Day: The Weird Pulp Website

A tentacled horror emerges from a well. A male hero is caught by tentacles while another male hero shoots a gun at the monster. Further afield, a female investigator casts a spell against the creature.

I’ve been creating campaign websites for most of the Blackrazor Guild websites since 1996. We have an extensive wiki for our Greyhawk campaign and experimented with blogs for our Mutants & Masterminds and Star Wars campaigns. Blogs had been difficult to use because they’re oriented more towards serial writing and less about publishing (and extensively … Read more

Game Day: Lunchtime Numenera

Inverted pyramid-like stone monoliths float in the ping-blue mists of a mountainous region.

My lunchtime campaign has transitioned from Dragon Age to Numenera. Two of us backed it in the Kickstarter, and the others were sufficiently intrigued to want to playtest the game. As I wrote before, my regular gaming group ran an extensive playtest of Numenera that involved two adventures spread out over several real-world months. With … Read more