Shortly after graduating from college, I tried starting a gaming club in the Lehigh Valley, Pa. I was fresh off having helped create the Role-Playing Underground when I was a student at Lock Haven University, and I was desperate to get a new campaign up and running.
It failed. We had a few meetings, and I was able to find enough people to get my own campaign off the ground, but in the end I didn't understand the fundamental difference between a college game club, and a real-world one. In college, the club was about recruiting people for your game. In the real-world, it was about playing games
Quick note: for those who might have been drawn to this post by the casino going up Bethlehem, Pa., I'm talking about role-playing, card, board and war games, not gambling.
Ultimately, I was able to patch together enough players from the club and some local cons. Once I had a group of my own, the need for the club faded. So did the club.



My good friend (and geeky partner-in-crime at Knights of the Dinner Table) Mur Lafferty launched her the print edition of her superhero novel Playing for Keeps today.

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